

The Elite shares temporary voice lines with his predecessor, the Combine Sniper Elite, comprised of two different voice types. The fix was also featured in Megapatch v.4.1 as well. His animations and Combat behavior were fixed on Jby the team over at project with the author being The One Epicplayer. While these issues were fixed to a degree, the aforementioned fix still has the Elite's left arm above his head with his right hand on the trigger. His combat behavior was equally broken when the Elite was to engage an enemy, he would point and fire his weapon at the ground, missing his shots. While wielding any weapon (with the exception of the OICW XM29), his left hand was above his head, and when shooting or aiming his left hand would be under the weapon. With the fixed code, he is as functional as any other Combine Soldier in the beta game. It wasn't until his code was found that it was fixed, to a extent. Once killed, it was almost impossible to flip his body over as shooting the corpse would induce severe slowdown. A couple pointy polygons also stretch from his fingers. When killed his body shakes violently to the ground as a long transparent texture appears from his body, and his feet disappear - additionally, some parts of his body move upward into the air while the rest of the body is stuck to the ground. Originally his model would be doing a T-pose as he would turn and look at the enemy without moving his feet or legs whilst emitting voice lines (which were reused from the Combine Soldier sounds). In his original state most of his animations don't work properly. If his suit was also meant to enable the soldier to use holographic camouflage to blend with anything behind him much like his predecessor, the Sniper elite is unknown. The rest of his body is covered in a bulky full body suit (presumably some form of armor).

His head location is presumably the outcome of surgical modifications by the Combine, what is present in the original location of his head is unknown. His human face, visable through his large yellow goggles on his gas mask, appears to be located unnaturally low, inbetween the soldier's shoulders. Concept Art shows a Combine Elite wielding a Heavy machine gun very reminiscent of the cut GR9, indicating the soldier may have been planned to use the GR9, however it never went past concept phase. The Combine Elite was to use at least four weapons, the XM29 OICW, Jaytest, MP5K and Combine SPAS-12.
